Shared memory and context tools for agentic work.
Code Rooms
import { Canvas } from "@react-three/fiber";
import { Preload } from "@react-three/drei";
import { ReactNode, Suspense } from "react";
import * as THREE from "three";
import { WebGLBoundary } from "./WebGLBoundary";
interface GraphCanvasProps {
children: ReactNode;
className?: string;
cameraPos?: [number, number, number];
fallback?: ReactNode;
}
function CSSFallback() {
return (
<div className="w-full h-full absolute inset-0 overflow-hidden">
{Array.from({ length: 80 }).map((_, i) => {
const colorPool = ["#00f5ff", "#00ff88", "#ffb700", "#ff00aa", "#c8d8ff"];
const c = colorPool[i % colorPool.length];
<div
key={i}
className="absolute rounded-full"
style={{
width: (Math.sin(i * 1.31) * 1.5 + 2) + "px",
height: (Math.sin(i * 1.31) * 1.5 + 2) + "px",
left: ((Math.sin(i * 0.37 + 1) * 0.5 + 0.5) * 100) + "%",
top: ((Math.cos(i * 0.29 + 0.5) * 0.5 + 0.5) * 100) + "%",
background: c,
boxShadow: `0 0 6px ${c}`,
opacity: 0.3 + (Math.sin(i * 0.71) * 0.5 + 0.5) * 0.5,
animation: `pulse ${2.4 + (i % 7) * 0.4}s ease-in-out infinite alternate`,
animationDelay: (i % 5) * 0.3 + "s",
}}
/>
);
})}
</div>
/** Subtle ambient point that pulses gently — gives depth to the dark scene */
function SceneLighting() {
<>
<ambientLight intensity={0.12} color="#0a0a20" />
<pointLight position={[0, 0, 0]} intensity={0.6} color="#1a2040" distance={20} decay={2} />
</>
export function GraphCanvas({
children,
className = "",
cameraPos = [0, 0, 15],
fallback,
}: GraphCanvasProps) {
<div className={`w-full h-full absolute inset-0 ${className}`}>
<WebGLBoundary fallback={fallback ?? <CSSFallback />}>
<Canvas
camera={{ position: cameraPos, fov: 44, near: 0.05, far: 500 }}
gl={{
antialias: true,
alpha: true,
powerPreference: "high-performance",
toneMapping: THREE.ACESFilmicToneMapping,
toneMappingExposure: 1.1,
failIfMajorPerformanceCaveat: false,
dpr={[1, 2]}
flat={false}
onCreated={({ gl }) => {
gl.setPixelRatio(Math.min(window.devicePixelRatio, 2));
gl.shadowMap.enabled = false;
>
<color attach="background" args={["#050510"]} />
{/* Depth fog — far clips at 60 instead of 40 for more breathing room */}
<fog attach="fog" args={["#050510", 15, 60]} />
<SceneLighting />
<Suspense fallback={null}>
{children}
<Preload all />
</Suspense>
</Canvas>
</WebGLBoundary>